Tournament Venue: Myrtle Beach Sports Center, 2115 Farrow St, Myrtle Beach SC 29577
Admissions and Parking Fees
$10 Admission for for entire event for persons other than Players, Coaches & Managers shown on roster.
$5 City Parking Fee per day.
Eligible Teams: USYS State Associations, US Club Soccer and other USSF affiliated organizations.
Team Entry Fees
$400.00 (19U and under)
Registration Deadline: November 25th
Refunds: All Registration and payments must be made online. There will be no refunds if the tournament event is cancelled in whole or in part. Once your entry fee is received, it is non refundable. However, if your team is not accepted into the tournament by the tournament director, we will refund you entire entry fee.
Number of Games: 3-game mimmum
Accommodations: This is a "Stay to Play" event. All traveling teams with overnight stay must book their accommodations at one of the host hotels listed in the tournament website under the "Hotels" tab to be eligible to participate in the tournament. Owning property or having family in the area does not exempt teams from this policy.
All local team should be prepared to play Friday evening, Dec 7th.
If you are an out-of-town team willing to play on Friday (games from 6-9 pm start times) contact JoelBanta@aol.com or 843-458-2558.
10-Player maximum per roster.
Player cards or Digital player cards may be checked prior to each match.
For dual rostered players see Player Eligiblity under Competition Rules.
Unlimited guest players are permitted for all ages.
US Club Soccer teams may only take guest players registered under US Club Soccer.
USYSA teams may only take guest players registered with properly stamped USYSA player pass cards.
Same applies for other USSF member organizations.
SCYS/USYS and US Club Soccer (19U teams and under).
US Club Soccer (adult teams)
This is an unrestricted tournament open to all USSF member organizations.
The tournament is open to all teams comprised of properly registered youth players (as defined by the rules of the affiliated organization) in all age groups as indicated below
1999 and Above
The committee has the sole authority in making this selection and/or inviting teams at their own discretion. The committee also reserves the right to combine, drop or modify age groups.
- All players must provide proof of age by presenting their United States Soccer Federation affiliated player cards and tournament team rosters. These cards are to be presented for each of their players at team check in. These cards are issued by USYSA, AYSO, USSSA, US Club Soccer, etc. Player cards must be verified, photo attached and laminated. If you are not sure of a player’s eligibility ask, in writing,
to the Tournament Director.
- Players may be double-rostered on teams that are in DIFFERENT AGE DIVISIONS ONLY. Players may not play for more than one team in the same age group, including goalkeepers.
All games shall be accordance with the FIFA “Futsal Laws of the Game”, except as modified below.
- No overtime, timeouts, injury time or stoppage time (Exception; See House Rules of the Game);
- Teams are comprised of four outfield players and one goalkeeper;
- No off-sides;
- Unlimited Substitutions
- ABSOLUTELY no slide tackling or leaving your feet for any reason;
- No heading will be permitted for the U11 and younger brackets;
- The pass back rule will be played at all age groups. Once the keeper touches the ball,
they the keeper cannot play the ball again until ball is touched by an opponent;
- Teams will switch benches at the beginning of half-time;
- Products and behavior prohibited by the facility are not allowed in the facility, including but not limited to animals except service animals, outside beverages and food, verbal abuse, etc. The tournament reserves the right to remove and or ban individuals violating the general rules.
- All substitutions are on the fly, this includes goalkeeping substitutions. Referees will not stop play for goalkeeping substitutions.
- A substitute may not enter the match until the player leaving the match is at the touchline in the substitution zone.
- Any substitute who enters the field of play before the player being replaced has completely left the field of play may be shown a yellow card.
- All substitutions must take place in the technical area (in front of the team bench) NOT at the half-way line.
- All substitutes must wear pennies/bibs. A substitute may enter the pitch after handing the bib to the player being replaced in the marked technical area. Pennies/bibs must not conflict with the team's jerseys.
- All teams will switch benches (and ends) at the beginning of halftime, ensuring that all substitutions take place in the defensive half.
- Kick-Offs are indirect. The ball must be played forward first. Tapped balls are not in play – the ball must move forward.
- Kick-Ins are indirect. The ball must be placed on or no more than 10 inches behind the line and the kick must be taken within 4 seconds. The kicker's non-kicking foot must be out of bounds or on the line. (A kick-in that goes directly in the opposing goal is a goal clearance for the opposing team. A kick-in that goes directly in the defensive goal is a corner kick of the opposing team.).
- Goal Clearances: are taken when the ball wholly crosses the goal line after being touched last by the attacking team. The goalkeeper must use his hands to roll, bounce or throw the ball from anywhere inside the penalty area to outside the penalty area.
- Corner Kicks are direct. The ball must be placed directly on the corner spot and the kick must be taken within 4 seconds.
- Free Kicks-may be indirect or direct. The ball must be stopped completely before the kick may be taken.
- Penalty Kicks are taken from the penalty spot and must be shot at goal by a clearly identified kicker. Defenders may not be nearer to the ball than 16 feet and must be behind an imaginary line running from touchline to touchline even with the penalty spot.
- Distance. For all of the above, except goal clearances, opponents may not be closer to the ball than 16 feet.
- Ceiling: If the ball hits the ceiling or other object, the team that did not touch the ball last restarts play with a kickin from the nearest point on the touchline.
Fouls and Misconduct
- Indirect Free Kicks. When a player plays in a dangerous manner, impedes an opponent (without playing the ball), slides, prevents the goalkeeper from releasing the ball with his/her hands or commits any offence for which play is stopped to caution or eject a player.
- Direct Free Kicks. When a player:
- Kicks or attempts to kick an opponent (automatic yellow card/caution);
- Slide tackles an opponent or slides with an opponent near (automatic yellow card/caution);
- Jumps at an opponent;
- Charges at an opponent;
- Strikes or attempts to strike an opponent;
- Pushes an opponent;
- Holds an opponent;
- Spits at an opponent;
- Handles the ball deliberately.
- Yellow Card/Caution
- The offending player is shown a yellow card. If a player earns two yellow cards in a match, he is shown a red card. Yellow card accumulation.
- Yellow Cards are accumulated from game to game, throughout pool play and or cross pool play. Two accumulated yellow cards result in suspension of the player for the next pool game. If a player is dual rostered, the suspension is served on the team for which he was playing when he received the 2nd yellow card.
- Yellow cards are not carried over to the semifinals nor accumulated in semifinals.
- Red Card/Ejection. The offending team plays down for two minutes unless scored upon before the two-minute penalty expires. The offending player serves a minimum one-match suspension.
- Accumulated Fouls Penalty Kick (AFPK).
- All penal fouls are recorded on the scoresheet and on the scoreboard. If red fouls blue a sixth time in one half, for that sixth penal foul and all subsequent penal fouls in that half, blue is awarded an accumulated fouls penalty kick.
- If the foul occurs farther from the attacking goal than the second penalty spot, the AFPK is taken from the second penalty spot.
- If the foul occurs nearer to the attacking goal than the second penalty spot (but outside the penalty area, of course), the attacking team may choose whether to take the AFPK from the second penalty spot or from the spot of the foul.
- All AFPK's must be shot at goal by a clearly identified kicker.
- The defending team may not make a wall and may not be nearer to the ball than 16 feet and must be behind an imaginary line running from touchline to touchline even with the spot of the kick.
- The goalkeeper may be off his/her line, but may not be nearer than 16 feet from the ball. Accumulated fouls are reset to zero at the beginning of the second half.
- Second Penalty Spot. 30 feet from the center of the goal.
- Penalty Spot. 20 feet from the center of the goal.
- Advantage. Advantage will be applied in futsal, with penal fouls still counting as accumulated fouls. If the referee shouts, "play on" and gestures with both arms, the foul was a penal foul and will be counted accordingly. If the gesture is with one arm, the free kick would have been indirect and thus does not count toward the total.
- Must wear a different color shirt. May wear long pants and/or other padding as deemed safe by the match referee.
- May receive a kick-in directly.
- May kick the ball directly over the half-way line.
- May score directly with his/her feet during the run of play.
- May not punt or drop-kick the ball. (Ball must settle to the ground or be touched first, no "air" under the ball when kicked.)
- May not possess the ball for more than four seconds in his/her own half.
- May throw the ball directly across the half-way line. A ball thrown directly into the opposing goal results in a goal clearance for the opposing team.
- May not throw the ball into the opponent’s penalty arc.
- May only touch/receive the ball once per team possession.
- Tournament Host will supply game balls
- U11 and younger use a size 3 or a Select "Jinga Jr" ball that is 21.5-22.5 inches in diameter;
- U12 and older use a size 4 or a Select "Jinga" ball that is 24.5-25.5 inches in diameter;
- In the event that the U11 and U12 age groups are combined, games will be played with the size 3 or Select Jinga Jr ball.
Equipment. Player equipment must conform to FIFA rules. All players will wear shin-guards (under the socks). However, soft braces can be worn as long as they are properly wrapped. The safety of all players and final decision on safety is at the discretion of the referee.
Players & Casts. Players wearing a permanent orthopedic cast shall not be eligible to participate in any game. However, a player wearing a cast is permitted to play at the discretion of the referee. It is up to the referee to determine if the cast is a danger to the player themselves or others. For a simple cast extending below the elbow (player can bend elbow and catch themselves falling) usually bubble wrapping will suffice. If you have questions call the tournament director.
Home Team. The Home team is the team that is listed first on the Schedule. In the case of a jersey conflict, home team must change jerseys. Visiting teams kicks off first.
Roster Size. Players roster size is limited to 10 players. No Coed teams allowed – mixed gender teams are not allowed.
Point System. The determination within the group standings is as follows:
- 3 points for a win
- 1 point for a tie
- 0 points for a loss
- Forfeited games are recorded as a 3 - 0 loss, minus 1 point from standings
Tiebreakers (In the following order)
- Goals For (Maximum 7 goals differential per game);
- Fewest Goals Allowed
- Net goal differential, only a maximum of seven (7) goals differential per game will count, if no clear winner;
- Penalty Kicks (Three attempts, then sudden death. PKs taken by players on the pitch at the end of regulation play)
Stop-Clock During Semi-final and Final Games. At the referees’ discretion, in games where a winner must be determined (cross over pool games, semi-final and finals), if time-wasting actions are being employed, the clock can be stopped in the last two minutes of the game if the score differential is less than 4 (GD of 3, 2, 1 or 0).
Team Check-In. All team check-in is online. No exceptions.
Duration of Game. Two (2) twenty-four (24) minute halves. One three (3) minute half time. No Overtime. Referees will keep time for all matches.
Semi-Final and Final Games. During the last two minutes of play if the score differential is less than 4 goals (3, 2, 1 or 0 goal difference), the clock can be stopped if it is determined by the referee that teams are using time-wasting techniques.
Score Table. Each score table will be run by sports facility personnel.
Control of Sideline Conduct.
- Players, reserve players, managers, coaches and fans are expected to conduct themselves within the letter and spirit of the “Laws of the Game”. The Tournament Staff has the authority and the responsibility to remove any person(s) from the tournament for abuses of conduct, in addition to any specific disciplinary action brought about by any other authority.
- Tournament staff will designate a sideline to be for the sole use of the players listed on the game roster and a maximum total of three (3) managers/coaches/trainers from each team, with one team occupying one side of the mid field and one team, the other.
- While the game is in progress coaches/managers/trainers/players must remain on their respective benches and may not roam the sidelines. Tournament staff will designate the opposite sideline for spectators.
- Artificial noise making devices are prohibited.
- The manager/coach will be responsible for the behavior of their fans and the referee will have the authority to warn and ultimately send off, any manager/coach and the fans who behave in an abusive or disruptive manner.
Post Game Procedures. As a mutual courtesy, both teams will meet at the center circle and congratulate each of the opposing team members for a game well played. Manager/coach of both teams will insure their respective sideline areas are clean and that all trash is in containers. It is the responsibility of the coach/manager to retrieve their Official Tournament Roster card from the referee at the conclusion of the match.
Discipline. A player manager or coach ejected will have an automatic minimum one (1) game suspension regardless of the cause of the ejection. In the case of multi-team coaches the suspension will be served in the next game with the team with which the ejection was given. All referee’s rulings stand. Depending upon the severity of the unacceptable conduct, a suspension of up to the duration of the tournament may occur. Red cards have an automatic minimum of a one game suspension and will carry over throughout the tournament and must be served with the team with which the suspension was earned. Violent conduct red cards could have a suspension of up to the remainder of the tournament at the discretion of the Conduct committee. Yellow Card Accumulation - A player that accumulates two Yellow Cards during pool play and/or cross pool play is automatically suspended for the team's next pool play match. Accumulated yellow cards do not carry over into semifinals and finals If a Red Card is given to a player/coach and they are sent off, a report shall be filed with Tournament Staff. The Official Tournament Roster will be placed with the red card report and turned in to the administrative desk to be marked with the next game information. The coach/administrator may pick up their roster card and take the card to their next match, but the offending player/coach must serve his/her game suspension during the scheduled match. This will be noted on the roster card. A Red card suspension can only be served with the team with which the suspension was earned in games played by their team. For US teams, any disciplinary action deemed reportable by the Head Referee, will be reported to the disciplined individual’s state association.
Playoff Games Ending In Ties. If at the end of match where a winner must be decided and the score is tied, the referees will go directly to penalty kicks to determine winner of the match. Three (3) PKs will be taken by each team and if the score is still tied at the end of that phase then sudden death PKs are taken If a team finishes the match with fewer players than the opposing team (due to injury or misconduct), the captain/coach of the team with the greater number of players must select and identify for the referee those players who will not participate in kicks from the mark. In other words, the team must “reduce to equate” so that the kicks from the penalty mark procedure begins with teams having an equal number of players. Once kicks from the penalty mark have begun, there is no further application of the “reduce to equate” principle.
Forfeited/Cancelled Games and Protests. A minimum of three (3) players is necessary to start a game. Games will start at the given time. In case a team does not have three (3) players present, there will be a maximum of a 5-minute grace period while the clock runs before awarding the game to the opponent. A forfeit will be scored 3-0. If a team forfeits any match, all games played by that team will be scored as 3-0 and the team will be ejected from the tournament. In no case should a team who forfeited a pool play match be declared a winner of wild card team. The team with the next best record will advance to semi-final or final play.
Terminated Games. If the referee terminates a match for reasons other than field conditions, the Tournament Director(s) will decide the result of the match after reviewing the match report and written testimony of both coaches.
Protests. There will be no protests. Referee and Tournament Staff decisions are final. Decisions by the entity deciding any disputes may not be appealed.