Independence 3v3 Rules
 
* FIFA laws of the game apply if not modified within. The following rules have been designed to ensure fair play for all participants. Each coach and player is expected to understand these rules prior to their participation in event. Any questions concerning these rules should be directed to the Tournament Director. 
 
Team Registration:
Teams must register and pay all team fees to participate in each event. Teams should register into divisions based upon age (birth year), gender, playing experience. Any team or player determined by the Tournament Director to have falsified age or skill level could be dismissed from the tournament. Teams that span more than one age group (birth year) must register in the birth year of the oldest player on the team roster. Teams are responsible for registering in the appropriate division 
 
OFFICIAL TEAM ROSTER and WAIVERS: Each team must complete the Official Team Roster Form and Inidvidual Participant Waivers and submit the forms to the Tournament staff during Check-In, at least 1 hr. PRIOR TO THEIR FIRST MATCH or they may be disqualified from the tournament. All players must be listed on the Official Team Roster prior to the team’s first scheduled game time and each player must have a participant waiver signed by their parent or guardian. Teams cannot add players after the start of their first game unless permission is granted by the Tournament Director. Permission will only be granted in limited situations with extenuating circumstances. 
 
PROOF OF AGE: Players who do not currently play with Charlotte Independence may be required to show proof of age, if asked by the Tournament Director. Acceptable proof of age would include a copy of the player’s birth certificate, valid driver’s license or passport.  
 
NUMBER OF PLAYERS PER TEAM: Six is the maximum number of players on each team’s roster: Three field players and three substitutes, but teams are allowed less than six players if they choose. (A team must have a minimum of 2 field players). Players may only play on one team per division. Teams U15 and below must have a designated coach who is 18 years or older. 
 
Coed Rules (Adult Teams Only): An Adult Coed team consists of a combination of male and female players. During play, there must be at least one female player on the field at all times. If a male player gets red carded, the team must play with one male and one female on the field for the remainder of the game. If a female player gets red carded, the team may continue play with two males on the field for the remainder of the game. If the female participant is no longer able to participate, the team may still play in the tournament, but must play with only two players on the field.
 
Seedings for Playoff Rounds
Tournament play will consist of a pool play round and a playoff round. Teams are guaranteed a minimum of 4 games throughout the event. 
Seeding Tie-Breakers:For teams that are tied in record, if one team forfeited a game, they will automatically be considered the lower seed (unless otherwise decided by a tournament official). When (2) two teams from one pool are tied in record following Pool Play games, ties between the two teams will be broken by the following: 
  1. (1)  The team that won the game in Head-to-Head competition will be the higher seed. 
  2. (2)  If the game between those two tied teams resulted in a tie, or if the two tied teams did not play each other for any reason; then proceed to the (3) three team tie breaking rules process listed below. 
When (3) three or more teams from one pool are tied in record following Pool Play games, ties between the three or more teams will be broken by the following: 
This process should be followed from one step to the next step if (2) two or more teams are still tied, do not revert back to previous steps prior to the final two steps. 
  1. (1)  Head-to-Head results / head-to-head win-loss record in head to head games between the three tied teams 
  2. (2)  Goal Difference in head-to-head games between the three or more tied teams
  3. (3)  Goals Against in head-to-head games between the two or more tied teams 
  4. (4)  Goal Difference in pool play games for the two or more tied teams 
  5. (5)  Goals Against in pool play games for the two or more tied teams 
  6. (6)  Goal Difference in all games played for the two or more tied teams 
  7. (7)  Fewest Goals Against in all games played for the two or more tied teams 
  8. (8)  If only two teams are still tied at this point, revert to the two-team tie breaking rule (but do not revert to the two team tie breaking rules prior to this step). If still tied in record, proceed to next step. 
  9. (9)  Shootout: follow overtime rules for shootout – each team may pick its 3 players for the shootout 
Weather Related Issues:
The tournament reserves the right to modify, reschedule, or cancel the tournament due to inclement weather. The Tournament Director has the right to move or reschedule games, as well as the right to shorten game lengths. Every effort possible will be made to play the games. Where possible, and if game/pool/division winners are discernable, awards may be distributed to winning teams, however, awards are not guaranteed if winners are not discernable. Team entry fees are non-refundable if the tournament has started, and games have been played. If the tournament is cancelled prior to a team’s first game, then the team will be refunded the entry fee, minus a $25 administrative fee. 
 
Sportsmanship
Good sportsmanship is to prevail at all times. Coaches will be held responsible for the conduct of themselves, their players, players’ parents and spectators. Cautioned Players (Yellow Card): Players that receive two yellow cards in one game will result in a red card. (Please see red card rule). Any player accumulating three yellow cards during a tournament will automatically be suspended for their next game (no exceptions).Player Ejection (Red Card): Referee’s have the right to issue a Red Card and eject a player or coach from the game for continual disobedience or as a result of an incident that warrants sending off. The team may then continue with their remaining two, three or four players, however, if the player receiving the red card was on the field of play, the team must complete the entire game a player short. Any player(s) receiving a red card are suspended from play for their next game. If a team is found to be playing the next game with a player that received a red card in the previous game, that team may be forced to forfeit that game and/or their next game (at the Tournament Director’s discretion). Players or coaches that are red carded must leave the immediate playing area, including the fan and team areas. If the player delays or refuses to leave, the game may be forfeited in favor of opposing team (regardless of the score at the time of the incident). **If player(s) is (are) issued red card(s) for fighting, player(s) may be ejected from the tournament and is (are) subject to removal from the facility for the duration of the event.
 
Coach/Parent Ejection: Referees have the right to eject a coach or parent from any game for continual disobedience or as a result of an incident that warrants ejection. Coaches or parents whom are ejected by the referee or tournament official must leave the field and area around the field before play will continue. If a coach or parent refuses to leave, the game may be forfeited in favor of the opposing team. 
 
Game Duration:
The game shall consist of two 12-minute halves separated by a two-minute halftime period OR the first team to reach 12 goals, whichever comes first. A coin toss will determine possession and direction before the start of the game. Games during Pool Play that are tied after regulation play shall end in a tie. Games during the Playoffs / Championship Rounds that are tied after regulation play shall proceed to Overtime (see Overtime Rules for Playoffs / Championship Rounds listed below). There are no time-outs and the Game Clock does not stop in 3v3 games. In the event that a field is behind schedule, the referee may shorten the halftime period, or limit warm-up time prior to game (the referee should communicate any shortened time to each team). The Referee has the official time on the field. 
 
Substitution:
Substitutions may be made during any dead-ball situation, regardless of possession. Teams must gain the referee’s attention and players must enter and exit at mid-field when prompted by the referee. Substitutions may NOT be made on the fly! 
Kick Offs/ Kick-Ins/ Direct and Indirect Kicks/ Goal Kicks/ Penalty Kicks:
 
Kick offsmay be kicked in any direction. You cannot score directly from a kick off (ball must be 100% over the mid-line to be considered on the offensive half of the field). The kick off is an indirect kick. 
 
Kick-ins: The ball shall be kicked into play from the sideline, rather than thrown in. The ball is considered in play when the ball is touched and changes position. This is an indirect kick, and a goal cannot be scored from this kick. 
 
Direct and Indirect Kicks: All dead-ball kicks (kick-ins, kick-offs, free kicks) are indirect with the exception of corner kicks and penalty kicks. Indirect kicks must only change position before the ball will be considered in play. If a free kick is awarded within five yards of the opposing goal box, the ball will be moved back to five yards from the box. It is the referee’s discretion where the ball will be placed. 
 
Goal kicksmay be taken from any point of the end line. All goal kicks are indirect kicks.
 
Penalty kicksshall be awarded if, in the referee’s opinion, a scoring opportunity was nullified by an infraction (the infraction does not automatically result in a red card). Penalty kicks are DIRECT kicks taken from the center of the mid-line with all players (on both teams) behind the mid-line. Penalty kicks are dead ball infractions. If a goal is not scored, the defense obtains possession with a goal kick. 
 
Five Yard Rule:In all dead-ball situations, defending players must stand at least five yards away from the ball. If the defensive player’s goal is closer than five yards, the ball shall be played five yards from the goal box in line with the direction of play prior to the penalty. 
 
Goal Scoring:
A goal may only be scored from a touch (offensive or defensive) within the team’s offensive half on the field. The ball must be completely on the offensive half of the field and cannot be touching the mid-line (Example: kick-off). If a player in their defensive half kicks the ball across the midline and the ball hits another player (offensive or defensive) in their offensive half, and the ball goes in the goal, a goal will be awarded. If a ball is kicked from the defensive half and is not touched before the ball rests in the goal, a goal kick is awarded to the defensive team. A goal cannot be scored from an indirect kick, such as a kick-in from out-of-bounds. See below for “Plane of the Goal / Net Interference.” 
 
Goal Keepers / Off-sides / Slide Tackling / Hand Ball Clarification:
There are no Goalkeepers in 3v3 Soccer. There is nooff-sides in 3v3 Soccer. Slide tackling is not allow. If a player is sliding for the ball, contact with any player(s) from the other team is NOT ALLOWED. If a player slides and contact is initiated, a free kick shall be awarded. This does not prevent players from sliding to stop/intercept a ball where contact is not initiated during the slide. Example: a player may slide to save a ball from going out-of-bounds, so long as no contact is made with an opposing player. 
 
Hand Ball Clarification:Deliberatehandling of the ball that denies a team of an obvious goal-scoring opportunity will result in the following: (1) A penalty kick (at the discretion of the referee) (2) A yellow or red card given to the player committing the hand ball (at the discretion of the referee). 
 
Field Dimensions:
The playing field is 40 yards long by 30 yards wide for ages U9 and higher. The goals are three feet high and six feet wide.  
 
The Goal Box:
There are no goalkeepers in 3v3. The goal box is ten feet wide by six foot long located directly in front of the goal. The goals are three feet high by six feet wide. There is no ball contact allowed within the goal box, however, all players may pass through the goal box as long as they do not touch the ball while in the box. If the ball comes to a rest in the goal box, or on the goal box line, a goal kick is awarded regardless of who touched the ball last. Any part of the ball or player’s body on the line or inside the plane of the box is considered in the goal box and an extension of such. If a defensive player touches the ball after it has entered the goal box, the plane of the goal box, or an extension of the goal box (such as any part of the ball or player’s body on the line or inside the plane of the box), a goal will be awarded to the offensive team. If an offensive player touches the ball after it has entered the goal box, the plane of the goal box, or an extension of the goal box (such as any part of the ball or player’s body on the line or inside the plane of the box), a goal kick will be awarded to the defensive team, and a goal will not be counted if scored. The plane of the goal box extends upward infinitely. The referee’s judgment call and ruling on the field will not be overturned. 
 
Plane of the Goal / Net Interference
A goal will be awarded if the ball strikes the netting portion of the goal, even if the ball is then returned back into the field of play without completely crossing the goal line. If the ball strikes the cross bar or goal posts, and simultaneously strikes the netting portion of the goal, the referee’s judgment will determine whether the netting prohibited the ball from crossing the goal line (which should be awarded a goal); or whether the bar or post prohibited the ball from crossing the goal line (which should NOT be awarded a goal). The referee’s judgment call and ruling on the field will not be overturned. In simple terms, the net should not be the source that will prohibit a shot from scoring as a goal. 
 
Player Uniforms, Jerseys, Protective Casts & Jewelry:
All players must wear shin guards, or will not be allowed to play. All players must wear jerseys/shirts during play and each team must bring both a light and dark colored jersey/shirt. If both teams are wearing the same color, a the assigned home team must change. In playoffs, the higher seed will have the option. Players wearing protective casts must receive approval by Referee Assignor and/or Tournament Director, and will be required to check in prior to each game with the on- field referee to be permitted to play. If the referee on the field of play deems a player’s protective cast is unsafe in any way, the player will not be allowed to play until The Tournament Director, Athletic trainer, and/or Referee Assignor re-approve the wearing of the protective cast in. No jewelrywill be allowed, including earrings of any type, rope necklaces and bracelets. The only exception will be players wearing medical bracelets. 
 
Game Balls / Sizes:
Teams are responsible for providing game balls. Ball Size 4 = U9-U12. Ball Size 5 = U13 & up. 
 
Delay of Game
The referee has the official time on the field and holds the right to take necessary action if he/she feels that a team is delaying the game. Any player may be cautioned with a yellow card if it is deemed by the referee that the player is intentionally wasting time, such as if a player intentionally kicks the ball long distances away from the playing field in order to waste time. 
 
Forfeits:
Teams are given five minutes from scheduled game time, or from delayed start time due to unforeseen circumstances, before a forfeit is issued by the referee. All forfeits must be approved by the Tournament Director. A team forfeiting two games during pool play may be removed from the tournament. A team forfeiting one game during the playoffs may be removed from the tournament. 
 
Playoff Overtime:
Pool Play Games shall end in a tie, if the game is tied at the end of regulation. Only Playoff Games shall play into overtime. 
 
Golden Goal Overtime Period: Playoff Overtime shall consist of one 5-minute “golden goal” overtime period with a coin toss to decide kick-off/direction. The first team to score in overtime is the winner. 
 
Shootout:If no team has scored in the 3-minute overtime, the winner shall be decided in a shootout with a coin toss to decide team kicking order. The three players from each team remaining on the field at the end of the overtime period will be the only players to kick for their team. The remaining three field players after overtime regulation will rotate, alternating teams with each kick. The first round of shootouts will consist of each player kicking once (round of 3 players shooting per team). The team with the most goals after the first round will be considered the winner. If the score remains tied after the first round of penalty kicks, the same 3 players will alternate in the same order in a sudden death penalty kick format until one team scores unanswered. If one team has received a red card during the game and finishes with 2 players on the field, a remaining roster player (other than the red carded player) must be chosen to kick in the rotation of penalty kicks. If the red-carded player is the last remaining roster player, one of the two field players must kick twice. 
 

 

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