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2017 Adidas Greensboro Clash

Rules and Format

 

TOURNAMENT FORMAT
 
1. DIVISIONS WITH 4 TEAMS: Three matches guaranteed. Teams will play each other in a round robin format. Based on points accumulated from round robin play, the first place team will play the second place team in the fourth game for the championship. Ties will stand in the preliminary games.
 
2. DIVISIONS WITH 5 TEAMS: Four matches guaranteed in a round robin format. The champion and runner-up will be determined by a point system using Rules A and B. Ties will stand in all games.
 
3. DIVISIONS WITH 6 TEAMS: Three matches guaranteed. Teams are divided into 2 groups (A and B) with each team playing 2 matches (ties stand) within its group. After these matches, teams are ranked (first, second and third) using criteria in Rules A and B. On Sunday morning, semi-final matches are played. The top team from Group A will play the second place team from Group B; the top team from Group B will play the second place team from Group A. The third team in both divisions will play each other in a consolation game. The winners of the semifinals will advance to the Championship Game.
 
4. DIVISIONS WITH 8 TEAMS: Three matches guaranteed. Teams are divided into 2 groups (A and B) with each team playing three matches within its group. Ties will stand in the preliminary games. The top team in each group advances to the Championship Game.
 
 
TOURNAMENT RULES
 
NO HEADING is allowed in any small sided match (12U and younger).
Effective September 1, 2016 for all NCYSA league games and NCYSA sanctioned tournaments, the “NO HEADING is allowed in any small sided match (12U and younger)” rule is in effect as follows:
  • If a player deliberately heads the ball in a game, an indirect free kick should be awarded to the opposing team from the spot of the offense.
  • If the deliberate header occurs within the goal area, the indirect free kick should be taken on the goal area line parallel to the goal line at the nearest point to where the infringement occurred
 
In matches for 13U and older, the roster/team could include 12U and younger players. A 12U player on the 13U roster/team, may head the ball. For the player 11U or younger playing on a 13U team or older, if heading occurs by a player 11U and younger, the referee will not stop play and issue an indirect free kick. It would be very difficult for a referee to be able during the run of play to determine if a player that heads the ball is 11U or younger or 12U and older. As stated by the Federation, it will be the coach and parent’s responsibility to “police” a child 11U and younger on heading in a 13U and older match.
 
THIS INFORMATION CAN ALSO BE FOUND ON THE NCYSA WEBSITE:
 
 
 
TOURNAMENT RULES (cont’d)
 
All games shall be played in accordance with the FIFA Laws, except as specifically modified by these rules.
 
A - GAME POINT SYSTEM                 
   Win - 3 points          Tie - 1 point     Loss - 0 points
 
8U – 10U Modifications
  • A one-referee system will be used for U8 thru U10 games.
  • 7v7, goalie plus six (6) field players.
  • Dead ball substitutions (after goals, when a goal kick is awarded, when it is your team’s throw-in or if opposing thrown in teams sub you are allowed to sub).
  • All free kicks and kickoffs are “indirect” (ball must touch a second player before a goal is scored)
  • Goal kicks and corner kicks are utilized
  • Off-side will NOT be called
  • Goalkeepers can punt but the ball but it must bounce in their own half first.  (Indirect kick at the half line if the ball bounces in opposing half.    (Goalies are encouraged to either throw the ball out to a field player or play the ball with their feet)
 
B - TIE-BREAKING PROCEDURE (If two teams have the same number of game points rules 1-5 apply).
If there are more than two teams tied, procedure reverts to #2-5 (head-head is eliminated).
1 - Result of head to head competition
2 - Most bonus points (determined by subtracting "goals allowed" from "goals scored," up to 3 per game)
3 - Least Goals allowed
4 - Most shutouts (includes 0-0 ties)
5 - FIFA penalty kicks - taken immediately
Any forfeit will be recorded as 1-0, with 3 points going to the winner. Round robin brackets, if any, will be decided on points.
 
C - TIE BREAKING PROCEDURE FOR SEMIFINALS
  • FIFA Penalty Kicks (Reduce to Equate FIFA Law will apply)
 
D - TIE BREAKING PRODEDURE FOR FINALS
  • FIFA Penalty Kicks (Reduce to Equate FIFA Law will apply)
 
E - SUBSTITUTIONS
Unlimited substitutions will be allowed in all divisions at the following times:
1 - Prior to a throw-in, (Both teams can sub only if throwing team subs)
2 - Prior to a goal kick by either team
3 - After a goal is scored
4 - At half-time
5 - Prior to an overtime period
6 - Substitutions at the end of a stoppage for an injury, with the permission of the referee, is unlimited for either team
7 - At the time of the infraction, a yellow-carded player may be substituted with the permission of the referee
 
Entering subs must remain off the field until the player they are replacing comes off the field.
 
F - LENGTH OF GAME
  • Designated on Permission to Host
  • Tournament Director or their designee may modify the length of the game.
 
G - GAME BALL
  • 8U-12U - Size 4 Ball
  • 13U-19U - Size 5 Ball
  • A Tournament ball is provided. If the ball is lost, kicked over a fence or in the woods, etc., an acceptable ball must be provided by the home team to keep the game from being delayed.
 
 
H - CONDUCT
  • Players, coaches or spectators who are ejected from a contest must leave the Bryan Park Soccer Complex (or facility the game is being played at) immediately and not be allowed to return to the complex until one (1) hour after the scheduled completion of that team’s next game. If that ejection is during that teams last game, the person may not be present at the complex for the remainder of the tournament.
  • Players, coaches and/or spectators ejected for fighting will not be allowed to participate or spectate further tournament games.
  • Any coach or Director of Soccer who is involved with multiple teams and who is ejected from a game must leave the complex until the game involving the ejection is completed. They are not allowed at that team’s next game, but may return to the complex during the suspension time and attend the games of the other teams to which they are rostered or carded.
  • Coaches are responsible for the conduct of their players and spectators and may be warned for their inappropriate behavior.
  • The Tournament Director or his/her designee has the right to ask anyone to leave the complex for unsportsmanlike behavior.
 
I - SPECTATOR AND COACHING AREA
  • Both teams will sit on the same side of the field.
  • Each team will have a marked team box area.
  • Parents and spectators must sit in the appropriate areas across from their team between the 18-yard and centerlines.
  • Any parent or spectator who is not in the appropriate area will be required to move.
  • Benches will be marked for home and away teams. The first team on the schedule is the designated home team.
 
J - FORFEITS
  • Unless superseded by a ruling from the Tournament Director or his/her designee, there will be a maximum grace period of 10 minutes allowed after the scheduled kick-off time before the team not showing forfeits the match. The game clock will begin at the scheduled time of the match and the game will begin play no later than the ten-minute mark.
  • 13U-19U teams must have seven (7) or more players present in order to begin a match.
  • 11U-12U teams must have six (6) or more players present in order to begin a match.
  • 8U-10U teams must have five (5) or more players present in order to begin a match.
  • Score of a forfeited match will be 1-0.
  • In the event of a forfeit, tie-breaking Rules, 2, 3, and 4 are based on the "per game" average for games actually played.
 
K - INCLEMENT WEATHER
  • Regardless of weather conditions, coaches and their teams must appear on the field of play ready to play as scheduled. Failure to appear will result in a forfeiture of the game.
  • Only the Tournament Director or his/her designee can cancel or postpone a game.
  • The safety of the players and spectators will be the first concern in making any weather decisions.
  • The Tournament Director or his/her designee may move the location of a game to another field or complex.
  • Inclement weather before the game: In case of severe weather conditions before play begins, the Tournament Director or his/her designee may reduce the length of the game.
  • Inclement weather during the game: Should a game's progress be terminated due to severe weather conditions, the game will be considered official and the score at the time will stand.
  • TEAMS SHOULD NOT LEAVE THE COMPLEX UNTIL THE TOURNAMENT COMMITTEE HAS DETERMINED THE STATUS OF THEIR GAME.
  • Should a severe weather signal be given during a game, all of the players and spectators should seek shelter in their vehicles. Please have only one representative from your team communicate with tournament officials as to the status of games.
  • SEVERE WEATHER SIGNALS-
o One long horn- Vacate fields immediately
o Two quick horns- Safe to return to fields (One team representative should report to headquarters.)
 
 
For field updates due to weather call: 336-333-1098
 
 
L - PLAYER EQUIPMENT - In general, Law IV of FIFA Laws applies.
  1. If color of jerseys is similar or same, the designated home team will change colors. (Team listed first on schedule is the home team).
  2. No plastic or metal jewelry of any kind (except corrective glasses) may be worn.
  3. Each player except goalkeeper must have individual numbers on uniform shirts.
  4. Shin guards are required for all players. Goalkeeper's mouthpieces are strongly recommended.
  5. Casts - players who are wearing protective casts are allowed to play if the following conditions are met:
    1. Cast is wrapped in foam or other protective material that will protect other players.
    2. The player with the cast does not attempt to use the cast to an advantage or in such a way as to put others in danger.
    3. The referee approves the cast protection and such approval will not be unreasonably withheld.
  6. No Equipment changes may be made after the referee's equipment check without his/her permission. Changing to illegal equipment is a yellow card offense.
 
M – GENERAL
  1. All decisions of the referee that do not conflict with the tournament rules are final and binding.
  2. The Tournament Committee, GUSA and NCYSA will not be responsible for any expenses incurred by any team or club if the tournament is canceled in whole or in part nor will any refunds be made.
  3. The Tournament Committee reserves the right to decide on all matters pertaining to the tournament and its judgment is final.
  4. A player cannot play for more than one team in the same competition. Competition is defined as any league or tournament which has league or tournament standings. Examples are: recreational tournament, classic league, the State Cup Series, the Challenge Cup and any NCYSA sanctioned tournament. Each age level in the classic league is to be considered as a “competition”.
  5. Teams bringing more than 18 players on a roster (not to exceed the max roster size) can only play 18 players per game. The 18 players can vary for each game but must be one of the original players checked in to the tournament for that team
 
N – NO SHOW
If your team refuses to show up for a tournament game, your team will be fined $1500.
 
O - Hotel Requirements
All teams participating in the Adidas Clash tournament are required to make housing reservations through our official tournament housing agent. Any team who refuses to follow this rule will be disqualified from the event and will NOT receive a refund. 
 
P - NO PROTESTS WILL BE ALLOWED
All teams must comply with the Tournament rules and Tournament Director’s decisions are final.

 

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